About Me

I’ve always been fascinated by the intersection of technology and creativity, whether it’s building immersive experiences or contributing to the visuals of blockbuster films like Harry Potter and Iron Man. I have a special interest in crafting tools that help people connect, learn, and create in new ways.

I’m currently leading projects at Flybits where I work on building Unity-based frameworks, researching next-gen tech like XR hardware, and exploring real-time avatars and the intersection of generative AI and spatial computing. At a tech startup, I developed a cloud-based rendering solution for photorealistic garments, exploring the intersection of technology and fashion. This tool was seamlessly integrated as a plugin into leading fashion design applications, enabling designers to create without physical waste. I found this work particularly meaningful, given the fashion industry’s significant contribution to global pollution, and was driven by the potential for digital innovation to transform and revolutionize traditional practices. While working in visual effects for about a decade, I used my engineering skills to contribute to the final pixels on screen and enhance 3D artists' experience and tooling.

Outside of work, I enjoy staying connected with the tech community by attending conferences like AWE and Siggraph. I’m always excited about new tech, pushing boundaries and finding new ways to bring ideas to life.

View my CV